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GameStar Special 2004 August
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GSSH0804.iso
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Geschicklichkeit
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Bugix
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Bugix_Demo_v10.exe
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{app}
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data.000
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Scripts
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sounds.script
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2004-04-17
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368 lines
//==================================================================
// BUGIX
//==================================================================
// menu
menu_move
{
type sound
sound sounds/menuMove.ogg 38
{
name menu_move
}
}
menu_enter
{
type sound
sound sounds/menuenter.ogg 50
{
name menu_enter
}
}
menu_escape
{
type sound
sound sounds/menuenter.ogg 50
{
name menu_escape
}
}
menu_switch
{
type sound
sound sounds/menuenter.ogg 50
{
name menu_switch
}
}
menu_cheats
{
type sound
sound sounds/life_up2.ogg 58
{
name menu_ok
}
}
menu_deny
{
type sound
sound sounds/menuno.ogg
{
name menu_deny
}
}
// helicopter
helicopter_snd
{
type sound
loopsound sounds/null.ogg
{
name helicopter
}
}
helicopter_fast
{
type sound
loopsound sounds/helicopter.wav
{
name helicopter_fast
}
}
helicopter_die
{
type sound
sound sounds/helicopter_die.ogg 80
{
name helicopter_die
}
}
// bonus
turbo
{
type sound
sound sounds/turbo2.ogg 25
{
name turbo
}
}
life_up
{
type sound
sound sounds/life_up2.ogg 58
{
name life_up
}
}
score_up
{
type sound
sound sounds/score_up.ogg 22
{
name score_up
}
}
winter
{
type sound
sound sounds/winter.ogg 35
{
name winter
}
}
gazoline_up
{
type sound
sound sounds/gazoline_up.ogg
{
name gazoline_up
}
}
change_view
{
type sound
sound sounds/change_view.ogg 20
{
name change_view
}
}
change_view2
{
type sound
sound sounds/change_view2.ogg 20
{
name change_view2
}
}
thunder
{
type sound
sound sounds/thunder.ogg 87
{
name thunder
}
}
next_level
{
type sound
sound sounds/change_view.ogg 20
{
name next_level
}
}
shield
{
type sound
sound sounds/shield.ogg
{
name shield
}
}
// bugs
bugs_collision
{
type sound
sound sounds/bugs_collision.ogg 40
{
name bugs_collision
}
}
acid_shoot
{
type sound
sound sounds/null.ogg
{
name acid_shoot
}
}
acid_explosion
{
type sound
sound sounds/acid_explosion.ogg 7
{
name acid_explosion
}
}
fast_run
{
type sound
loopsound sounds/fast_run.wav 70
{
name fast_run
}
}
fast_run2
{
type sound
loopsound sounds/fast_run3.wav 70
{
name fast_run2
}
}
eat01_snd
{
type sound
sound sounds/eat1.ogg 20
{
name eat1
}
}
eat02_snd
{
type sound
sound sounds/eat2.ogg 20
{
name eat2
}
}
fly
{
type sound
sound sounds/fly.ogg 20
{
name fly
}
}
rocket_shoot
{
type sound
sound sounds/rocket_shoot.ogg
{
name rocket_shoot
}
}
rocket_explosion
{
type sound
sound sounds/rocket_explosion.ogg 70
{
name guard_explosion
}
}
rocket_miss
{
type sound
sound sounds/rocket_explosion.ogg 4
{
name explosion_miss
}
}
shocker_sound
{
type sound
sound sounds/electric_shocker.ogg 75
{
name shocker
}
}
fuelout
{
type sound
sound sounds/clock.ogg
{
name shocker
}
}
oss
{
type sound
sound sounds/fly.ogg
{
name fly
}
}
// intro
intro_fall
{
type sound
sound sounds/null.ogg
{
name intro_fall
}
}
fill_snd
{
type sound
sound sounds/fill.ogg 15
{
name fill_snd
}
}
bonusdie_snd
{
type sound
sound sounds/bonusdie.ogg
{
name bonusdie
}
}
bighero_snd
{
type sound
sound sounds/call.ogg 40
{
name bighero_snd
}
}
block_snd
{
type sound
sound sounds/block3.ogg 50
{
name block_snd
}
}
bugexp_snd
{
type sound
sound sounds/acid_explosion.ogg 30
{
name bug_explosion
}
}
markexp_snd
{
type sound
sound sounds/air.ogg 60
{
name bug_explosion
}
}